DocumentationCore Protocol
⚡ C++ SDK (Coming Soon)
The performance pinnacle for PaindaProtocol.
🔥 Status: Strategic Planning
We are defining the header-only architecture for the C++ Core SDK. This will be targetted for systems where every microsecond counts.
Target Environments
- Embedded Systems: Real-time telemetry and control.
- High-Perf Game Engines: Custom C++ engines (Unreal, 4A, etc.).
- High-Frequency Trading: Low-latency data distribution.
Design Goals
- Header-Only: Easy integration into any project with zero build system friction.
- Zero-Allocation: Predictable performance without heap churn.
- Compile-Time Safety: Binary templates for strict protocol compliance.
Roadmap
- Binary Header Spec V2 (Complete)
- Reference implementation for framing and checksums
- Delta Engine bit-manipulation library
- Integration with
boost::asioanduWebSockets