DocumentationCore Protocol

⚡ C++ SDK (Coming Soon)

The performance pinnacle for PaindaProtocol.

🔥 Status: Strategic Planning

We are defining the header-only architecture for the C++ Core SDK. This will be targetted for systems where every microsecond counts.

Target Environments

  • Embedded Systems: Real-time telemetry and control.
  • High-Perf Game Engines: Custom C++ engines (Unreal, 4A, etc.).
  • High-Frequency Trading: Low-latency data distribution.

Design Goals

  • Header-Only: Easy integration into any project with zero build system friction.
  • Zero-Allocation: Predictable performance without heap churn.
  • Compile-Time Safety: Binary templates for strict protocol compliance.

Roadmap

  1. Binary Header Spec V2 (Complete)
  2. Reference implementation for framing and checksums
  3. Delta Engine bit-manipulation library
  4. Integration with boost::asio and uWebSockets