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Live Benchmark Test

Compare PP, Socket.io, and raw WebSocket on the same connection. Run latency (median, P99) and throughput (msg/s) for all three at once and see the results side by side.

Note: The numbers in the docs (e.g. 0.34 ms, 58k msg/s) are from local / same-machine benchmarks. This live test measures your internet round-trip to the server — so results like 20–50 ms and 10k–30k msg/s are normal and expected. Lower is better; the protocol overhead is the same, the rest is your connection.

Compare PP, Socket.io, and raw WebSocket over the same connection. All tests hit the same server; results depend on your network.

MetricPPSocket.ioWS (raw)
Latency median (ms)
Latency P99 (ms)
Throughput (msg/s)

Reference (same-machine): PP ~0.34 ms median, ~58k msg/s. Your numbers include internet RTT.

Delta Engine: The Gaming Benchmark

This test connects to a simulated 100-player 60-FPS multiplayer server.
In Full JSON mode, the server broadcasts the entire user state array every tick.
In Delta Engine mode, it runs `diff()` and broadcasts tiny PP patches.

Legacy (Full JSON)

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PP Delta Engine

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