Interactive Demos

Experiencing is believing. Run our live demos below to see exactly why PaindaProtocol crushes legacy WebSocket abstractions like Socket.io.

Delta Engine: 1000-Player Sync

This interactive canvas is connected to a remote @painda/gaming server running an active 60 FPS physics loop for 1000 players.
Use the toggle to switch between transmitting the traditional Raw JSON State (huge payload) and our optimized Binary Delta Patching (tiny payload).

Target ServerConnecting...
State Sync Mode
Last Packet Size0 bytes
Entities: 0 / 1000

Chat Flood: 10,000 Msg/s Room Stresstest

A live demonstration of the @painda/chat RoomManager. Click start to simulate 500 concurrent bot users sending up to 10,000 messages per second across 100 rooms. PaindaProtocol handles the routing and multiplexing instantly.

Target ServerConnecting...
Painda RoomManager
Throughput0 msg/s

SERVER CPU

0.0%

Painda's zero-copy architecture keeps processing highly efficient.

SERVER RAM

0.0MB

Stable memory footprint even at peak load.

ACTIVE METRICS

Bots Created0
Rooms Simulated0
Server Connections0
Arch. Stability100%